

There should be no way around this corridor for the enemies. When you build traps, build them in a one tile wide meandring corridor-preferably outdoors. Your carpenter should produce roughly as much wooden cages before autumn. If you really want to farm more, try pig tails and get the textile industry up and running once you have more dwarves.īuild a mechanic's workshop soon and let him churn out about 2–3 dozens of mechanisms. Thirty tiles of farm plots are more than enough to start with. Be sure to have some barrels or large pots reserved for drinks rather than stuffed with plump helmets. Try to harvest the spring crop of your first year. Your aims for the first year are: farming, traps, trade, healthcare (ordered by importance)

Any useless migrants of the later waves will become our military. The idea is that our mechanic and carpenter will build us many wooden cage traps which will easily deal with the first ambushes, maybe even the first siege. Also, we don't have any military to start with. You can pick both from one of the first migration waves. We deliberately didn't take any cooks or brewers. In this case, sell the anvil and rely on merchants bringing you one. Some dwarven civilizations start with a steel anvil, rather than an iron one, which will reduce the amount of points you can use for the dwarves' skills and items. (The cats will eat the vermin trying to eat your food supplies.) You can also sell one of the battle axes or the anvil to buy even more stock or some more drinks and food if you wish. Keep all the standard stuff, sell some splints, crutches and quivers to buy a couple of cats and a dog or two. Make one of five non-miners at least an adequate Appraiser (the one with good memory or intuition). 1 Proficient Mechanic (good analytical ability).1 Proficient Mason (good creativity, good endurance).2 Proficient Miners (high endurance, high willpower, good kinesthetic sense).Recommended for newbies who want to play a defensive embark on sites with mild conditions (warm or temperate climate, easy access to drinking water, trees and stone).Īccording to the dwarves' attributes you assign:
Dwarf fortress newb pack large file size download#
If you don't want to download the whole pack, you can also find many of the profiles at Nagidal's Allrounder The Dwarf Fortress Starter Pack includes a large number of basic embark profiles, including scenarios adapted from the Masterwork mod.
