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Narita boy input lag
Narita boy input lag















On one hand it goes for all the tropes you expect in a 'you got sucked into a game' game. The storytelling didn't do it for me neither. Sadly it just got me killed over and over. At one point an arrow pointed between two platforms obscured by the foreground, as if there's some hidden tunnel or elevator in between.

narita boy input lag

The foreground art also obfuscates platforms at times making it hard to see at a glance where you're supposed to land. Narita Boy is quite a heavy dude with tons of inertia before he moves around in the air. The combat feels quite nice with plenty of impactful hits, but sadly the platforming didn't do it for me. You use your Technosword to battle enemies, in both melee and ranged combat.

#Narita boy input lag Pc#

You're a kid that gets sucked into a PC and meet characters named Motherboard and Techno-Father. I might go back to it just to see whats up ahead but I doubt I'll bother to go through the whole thing as there is little fun to be had from the moment to moment Ha, i looked back at my comments based on the steam demo and your comment mirrors mine quite closely. Like Patrick mentioned in the latest Waypoint podcast, this is a perfect Game Pass game where you can experience the pretty visuals and get your fill before putting it down guilt free.

narita boy input lag

All the techno babble is kind of neat at the outset but the game keeps bombarding you with it and unlike Alex I haven't turned a corner on it by the time I called it quits for the night. There is a point right before you turn into the stag where you go through the key coded gate, then have to go back all the way to the beginning of the hub just to grab a key, so you can go back to the gate, open a door and then get another key to open a door back at the hub. The level design is also kind of frustrating with the amount of needless backtracking. I don't remember who it was but there was a dev on a podcast once explaining that when you do 2D platforming there is a trick where you allow the character to walk a few pixels off the actual platform and still make the jump otherwise platforming feels terrible - and this game doesn't seem to do that so the platforming does tend to feel terrible. Everything from jumping to swinging your sword or dashing appears to have this half second delay to it. Movement feels incredibly sluggish as if there is some intentional input lag built in. I feel like the camera is zoomed in a bit too much where you lose spatial awareness and feel like you're just melting into the background. Unfortunately there are also parts of the game that look cluttered and visual signposting is not handled well. Like many already mentioned - the visuals can be really amazing but everything else about the game is middling to bad.

narita boy input lag

Played a bit of this today up until the first yellow world. The only memorable thing about some of them were their apperance.ĪNYWAY, not too likely that I'll continue playing it, thanks to the kinda middling combat, the sometimes incredibly poor platforming and that garbage fire turbo tunnel thing I mentioned. Some of the story feels interesting, but the lore of the world became way too excessive for me almost right away and I couldn't tell you the name of a single character from the game if you asked. Considering that the game's Kickstarter page originally intended it to come out in 2018, I guess that makes sense. I do like the game's visuals, even though both those and the soundtrack also feel like something that went out of style (for me personally) about a few years ago. Of course the section itself already sucked and made me want to stop, but it was the fact that my eyeballs began to hurt that made me quit.

narita boy input lag

Already commented on the QL about their decision to add a Turbo Tunnel-like level into this game and how the fast movement of that combined with the game's bright visuals began to hurt my eyes. Played it for.I don't know, maybe 3 hours, before stopping.















Narita boy input lag